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There may yet be more uses for it that the Souls speedrunners have yet to figure out. It's still early days for the AFK glitch though, AndrovT adds. It could wind up being useful in Dark Souls: Remastered, but speedrunners don't have quite as many tools for dissecting and investigating the remaster, so designing a reliable setup for that game is currently nearly impossible, AndrovT says. Given a choice between the two, they've found that the impressive AFK glitch doesn't actually save that much time. The AFK glitch is mutually exclusive with another favored trick in the Dark Souls: Prepare To Die Edition. He's dropped his stealth act to attack them directly.ĭespite how much satisfaction I get seeing Ornstein and Smough caught totally unaware, AndrovT explains that this trick may not wind up being popular for speedrunners. That's also why, when Kahmul stops his weapon swapping trick and begins to attack Ornstein, both bosses begin reacting to his presence.
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If the game code doesn't recognize he's there, it won't turn on the bosses' AI to fight him. Kahmul isn't just swapping any weapons he chooses, it's a particular setup with a bow and rapier designed by AndrovT for reliably pulling off this glitch.īy keeping his character technically in this inactive state, it's as if Kahmul is stealthing past the game itself. "So if we perfectly execute certain weapon switching actions starting from a load screen, we can skip every single cycle and keep bosses and enemies permanently locked in place," he explains. (Image credit: Bandai Namco, FromSoftware) He's perfectly timing those weapon switches to coincide with the rate (about every 5 seconds or 151 frames, he explains) at which the game checks to see whether it should activate the bosses' AI. That's why Kahmul appears to be incessantly switching weapons as he runs towards Ornstein and Smough in his video above.
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From here, you’ll be able to click the plus (+), minus (-), and arrow buttons on the left to add, remove, and move layout items. "So, it turns out that actions that involve switching gear set the player character to an inactive state for 3-4 frames depending on the action," Kahmul says. To get started in this styling phase of setting up your splits, you’ll right-click on your timer and select Edit Layout and a new window titled Layout Editor will open.
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Turning off Gwyndolin's AI seemed like a fitting solution, so Kahmul and another glitch hunter AndrovT began working out how to make it happen. Souls speedrunners were actually attempting to pin down Gwyndolin, a boss whose ability to teleport around the room is a hassle to predict and plan for in a speedrun. Recently though, they began attempting to pull this off on purpose.īy keeping his character technically in this inactive state, it's as if Kahmul is stealthing past the game itself.ĭespite being famed jerks, Ornstein and Smough were not the original targets for this trick. Neat as it was, even seemingly helpful accidents are disruptive to a meticulously planned speedrun. Previously, speedrunners would occasionally trigger this effect by accident. "Enemy AI starting delayed is something we have noticed throughout the years already but we did not understand how it happened," Kahmul explains.